Linking Basics
What is Linking?
Linking is a crucial process in software development that combines separate object files and libraries into a single executable program. In C programming, the linker plays a vital role in resolving references between different code modules and creating the final executable.
Types of Linking
There are two primary types of linking in C programming:
Static Linking
- Object files are combined at compile time
- Entire library code is embedded in the executable
- Larger executable size
- No runtime dependency on external libraries
Dynamic Linking
- Libraries are linked at runtime
- Smaller executable size
- Shared libraries can be updated independently
- More memory-efficient
Linking Process Workflow
graph TD
A[Source Files] --> B[Compilation]
B --> C[Object Files]
C --> D[Linker]
D --> E[Executable]
Key Components of Linking
Component |
Description |
Object Files |
Compiled code modules with unresolved references |
Symbol Table |
Contains information about functions and variables |
Relocation Entries |
Helps linker resolve memory addresses |
Basic Linking Example
Consider a simple example with multiple source files:
// math.h
int add(int a, int b);
// math.c
#include "math.h"
int add(int a, int b) {
return a + b;
}
// main.c
#include <stdio.h>
#include "math.h"
int main() {
int result = add(5, 3);
printf("Result: %d\n", result);
return 0;
}
To compile and link these files on Ubuntu 22.04:
## Compile object files
gcc -c math.c
gcc -c main.c
## Link object files
gcc math.o main.o -o program
## Run the executable
./program
Common Linking Flags
-l
: Link with specific libraries
-L
: Specify library search path
-shared
: Create shared library
LabEx Tip
When learning linking techniques, LabEx provides hands-on environments to practice and understand the intricacies of the linking process in C programming.