Introduction
In this lab, we will learn how to approximate the value of π using a Monte Carlo method in the C programming language. We will start by generating random points within a unit square, then count the points that fall inside a quarter circle to compute an approximation of π. Finally, we will print the calculated approximation.
The lab covers the key steps of the Monte Carlo method for estimating π, including generating random points, counting points inside the quarter circle, and using the ratio of points inside to the total points to compute the approximation. This lab provides a practical application of calculus and analytical geometry concepts in the C programming language.