React useRequestAnimationFrame Hook
index.html
and script.js
have already been provided in the VM. In general, you only need to add code to script.js
and style.css
.
To run an animating function before every repaint, use the useRef()
hook to create requestRef
and previousTimeRef
variables. Then, define an animate()
function that updates these variables, runs the callback
, and calls Window.requestAnimationFrame()
perpetually. Lastly, use the useEffect()
hook with an empty array to initialize the value of requestRef
with Window.requestAnimationFrame()
, and use the returned value and Window.cancelAnimationFrame()
to clean up when the component unmounts.
Here is an example implementation of useRequestAnimationFrame()
:
const useRequestAnimationFrame = (callback) => {
const requestRef = React.useRef();
const previousTimeRef = React.useRef();
const animate = (time) => {
if (previousTimeRef.current) {
callback(time - previousTimeRef.current);
}
previousTimeRef.current = time;
requestRef.current = requestAnimationFrame(animate);
};
React.useEffect(() => {
requestRef.current = requestAnimationFrame(animate);
return () => cancelAnimationFrame(requestRef.current);
}, []);
};
To use this custom hook in a component, simply pass a callback function to it. For example, to create a simple counter that updates at 100 FPS:
const Counter = () => {
const [count, setCount] = React.useState(0);
useRequestAnimationFrame((deltaTime) => {
setCount((prevCount) => (prevCount + deltaTime * 0.01) % 100);
});
return <p>{Math.round(count)}</p>;
};
ReactDOM.createRoot(document.getElementById("root")).render(<Counter />);
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