Golang Timer and Ticker Tutorial

Beginner

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Introduction

This lab focuses on the use of timers and tickers in Golang. Timers and tickers are useful for executing code at a specific time or repeatedly at a given interval.

Timers

The lab requires the implementation of a timer that waits for a specified duration and then fires. Additionally, the timer should be cancellable before it fires.

  • The time package should be imported.
  • Two timers should be created, one that waits for 2 seconds and another that waits for 1 second.
  • The first timer should print "Timer 1 fired" when it fires.
  • The second timer should print "Timer 2 fired" when it fires.
  • The second timer should be cancelled before it fires.
  • The program should wait for 2 seconds to show that the second timer did not fire.
// The first timer will fire ~2s after we start the
// program, but the second should be stopped before it has
// a chance to fire.
$ go run timers.go
Timer 1 fired
Timer 2 stopped

There is the full code below:

// We often want to execute Go code at some point in the
// future, or repeatedly at some interval. Go's built-in
// _timer_ and _ticker_ features make both of these tasks
// easy. We'll look first at timers and then
// at [tickers](tickers).

package main

import (
    "fmt"
    "time"
)

func main() {

    // Timers represent a single event in the future. You
    // tell the timer how long you want to wait, and it
    // provides a channel that will be notified at that
    // time. This timer will wait 2 seconds.
    timer1 := time.NewTimer(2 * time.Second)

    // The `<-timer1.C` blocks on the timer's channel `C`
    // until it sends a value indicating that the timer
    // fired.
    <-timer1.C
    fmt.Println("Timer 1 fired")

    // If you just wanted to wait, you could have used
    // `time.Sleep`. One reason a timer may be useful is
    // that you can cancel the timer before it fires.
    // Here's an example of that.
    timer2 := time.NewTimer(time.Second)
    go func() {
        <-timer2.C
        fmt.Println("Timer 2 fired")
    }()
    stop2 := timer2.Stop()
    if stop2 {
        fmt.Println("Timer 2 stopped")
    }

    // Give the `timer2` enough time to fire, if it ever
    // was going to, to show it is in fact stopped.
    time.Sleep(2 * time.Second)
}

Summary

This lab demonstrated the use of timers in Golang. Timers can be used to execute code at a specific time or to wait for a specified duration before executing code. Additionally, timers can be cancelled before they fire.