The Use Of Redis To Store Users' Game Ranking Data
The following experiment primarily uses ApsaraDB for Redis of Alibaba Cloud. With the boom in Internet and mobile applications, games generate large volumes of data when played by massive numbers of users. The read and write speeds needed will soon reach the I/O bottleneck of common relational databases. To reduce data latency, increasing numbers of gaming platforms are using high-performance non-relational databases to cache data.Redis is one of them.In this experiment, Redis is used to store users' game ranking data, and the Apache server is used to simulate the display of the rankings.