Introduction
In this project, we will create a solar system simulation using OpenGL. The simulation will include the sun, planets, and their movements and rotations. We will use GLUT (OpenGL Utility Toolkit) to handle window and input functions, and OpenGL for rendering.
By completing this project, you will learn:
- Basic concepts of graphics programming using OpenGL
- How to create 3D models and render them in a simulated environment
- How to handle user input and update the simulation accordingly
- How to implement a basic lighting system to enhance the visual quality of the simulation
- How to organize code using object-oriented programming principles
This project assumes a basic understanding of C++ programming and some familiarity with graphics programming concepts. It will provide a hands-on experience in building a simple graphics application using OpenGL.
ð Preview
ðŊ Tasks
In this project, you will learn:
- How to install the necessary libraries and set up the development environment.
- How to create the necessary classes and implement the basic functionality for planet rotation and revolution.
- How to set up the perspective and projection for the 3D scene.
- How to implement the lighting system to enhance the visual quality of the simulation.
- How to handle user input to allow the user to control the perspective of the simulation.
- How to test and refine the simulation to ensure it functions as expected.
ð Achievements
After completing this project, you will be able to:
- Apply basic concepts of graphics programming using OpenGL.
- Create 3D models and render them in a simulated environment.
- Implement a basic lighting system to enhance the visual quality of the simulation.
- Organize code using object-oriented programming principles.
- Demonstrate problem-solving and debugging skills.