Introduction
The Golang text/template
package provides a way to create dynamic content or show customized output to the user. This package allows mixing static text and actions enclosed in {{...}}
to insert dynamic content.
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The Golang text/template
package provides a way to create dynamic content or show customized output to the user. This package allows mixing static text and actions enclosed in {{...}}
to insert dynamic content.
In this lab, you are required to demonstrate the use of the text/template
package to generate dynamic content.
text/template
package to generate dynamic content.template.Must
function to panic in case Parse
returns an error.{{.FieldName}}
action to access struct fields.{{if . -}} yes {{else -}} no {{end}}\n
action to provide conditional execution for templates.{{range .}}{{.}} {{end}}\n
action to loop through slices, arrays, maps, or channels.$ go run templates.go
Value: some text
Value: 5
Value: [Go Rust C++ C#]
Name: Jane Doe
Name: Mickey Mouse
yes
no
Range: Go Rust C++ C## ```
There is the full code below:
```go
// Go offers built-in support for creating dynamic content or showing customized
// output to the user with the `text/template` package. A sibling package
// named `html/template` provides the same API but has additional security
// features and should be used for generating HTML.
package main
import (
"os"
"text/template"
)
func main() {
// We can create a new template and parse its body from
// a string.
// Templates are a mix of static text and "actions" enclosed in
// `{{...}}` that are used to dynamically insert content.
t1 := template.New("t1")
t1, err := t1.Parse("Value is {{.}}\n")
if err != nil {
panic(err)
}
// Alternatively, we can use the `template.Must` function to
// panic in case `Parse` returns an error. This is especially
// useful for templates initialized in the global scope.
t1 = template.Must(t1.Parse("Value: {{.}}\n"))
// By "executing" the template we generate its text with
// specific values for its actions. The `{{.}}` action is
// replaced by the value passed as a parameter to `Execute`.
t1.Execute(os.Stdout, "some text")
t1.Execute(os.Stdout, 5)
t1.Execute(os.Stdout, []string{
"Go",
"Rust",
"C++",
"C#",
})
// Helper function we'll use below.
Create := func(name, t string) *template.Template {
return template.Must(template.New(name).Parse(t))
}
// If the data is a struct we can use the `{{.FieldName}}` action to access
// its fields. The fields should be exported to be accessible when a
// template is executing.
t2 := Create("t2", "Name: {{.Name}}\n")
t2.Execute(os.Stdout, struct {
Name string
}{"Jane Doe"})
// The same applies to maps; with maps there is no restriction on the
// case of key names.
t2.Execute(os.Stdout, map[string]string{
"Name": "Mickey Mouse",
})
// if/else provide conditional execution for templates. A value is considered
// false if it's the default value of a type, such as 0, an empty string,
// nil pointer, etc.
// This sample demonstrates another
// feature of templates: using `-` in actions to trim whitespace.
t3 := Create("t3",
"{{if . -}} yes {{else -}} no {{end}}\n")
t3.Execute(os.Stdout, "not empty")
t3.Execute(os.Stdout, "")
// range blocks let us loop through slices, arrays, maps or channels. Inside
// the range block `{{.}}` is set to the current item of the iteration.
t4 := Create("t4",
"Range: {{range .}}{{.}} {{end}}\n")
t4.Execute(os.Stdout,
[]string{
"Go",
"Rust",
"C++",
"C#",
})
}
In this lab, we learned how to use the text/template
package to generate dynamic content. We demonstrated how to access struct fields, provide conditional execution for templates, and loop through slices, arrays, maps, or channels.