完成游戏设置与主循环
现在,我们将完成游戏设置并创建主游戏循环,所有游戏逻辑和交互都将在此循环中进行。
#... (步骤 4 中的代码)
def main(winstyle=0):
#... (之前的代码)
## 装饰游戏窗口
icon = pg.transform.scale(Alien.images[0], (32, 32))
pg.display.set_icon(icon)
pg.display.set_caption("Pygame 外星人")
pg.mouse.set_visible(0)
## 创建背景,平铺背景图像
bgdtile = load_image("background.gif")
background = pg.Surface(SCREENRECT.size)
for x in range(0, SCREENRECT.width, bgdtile.get_width()):
background.blit(bgdtile, (x, 0))
screen.blit(background, (0, 0))
pg.display.flip()
## 加载音效
boom_sound = load_sound("boom.wav")
shoot_sound = load_sound("car_door.wav")
if pg.mixer:
music = os.path.join(main_dir, "data", "house_lo.wav")
pg.mixer.music.load(music)
pg.mixer.music.play(-1)
## 初始化游戏组
aliens = pg.sprite.Group()
shots = pg.sprite.Group()
bombs = pg.sprite.Group()
all = pg.sprite.RenderUpdates()
lastalien = pg.sprite.GroupSingle()
## 创建一些初始值
alienreload = ALIEN_RELOAD
clock = pg.time.Clock()
## 初始化我们的起始精灵
global SCORE
player = Player(all)
Alien(
aliens, all, lastalien
) ## 注意,这个(外星人)能“存活”是因为它被添加到了一个精灵组中
if pg.font:
all.add(Score(all))
## 在玩家存活时运行主循环
while player.alive():
## 获取输入
for event in pg.event.get():
if event.type == pg.QUIT:
return
if event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE:
return
if event.type == pg.KEYDOWN:
if event.key == pg.K_f:
if not fullscreen:
print("切换到全屏")
screen_backup = screen.copy()
screen = pg.display.set_mode(
SCREENRECT.size, winstyle | pg.FULLSCREEN, bestdepth
)
screen.blit(screen_backup, (0, 0))
else:
print("切换到窗口模式")
screen_backup = screen.copy()
screen = pg.display.set_mode(
SCREENRECT.size, winstyle, bestdepth
)
screen.blit(screen_backup, (0, 0))
pg.display.flip()
fullscreen = not fullscreen
keystate = pg.key.get_pressed()
## 清除/擦除上一次绘制的精灵
all.clear(screen, background)
## 更新所有精灵
all.update()
## 处理玩家输入
direction = keystate[pg.K_RIGHT] - keystate[pg.K_LEFT]
player.move(direction)
firing = keystate[pg.K_SPACE]
if not player.reloading and firing and len(shots) < MAX_SHOTS:
Shot(player.gunpos(), shots, all)
if pg.mixer and shoot_sound is not None:
shoot_sound.play()
player.reloading = firing
## 创建新的外星人
if alienreload:
alienreload = alienreload - 1
elif not int(random.random() * ALIEN_ODDS):
Alien(aliens, all, lastalien)
alienreload = ALIEN_RELOAD
## 投放炸弹
if lastalien and not int(random.random() * BOMB_ODDS):
Bomb(lastalien.sprite, all, bombs, all)
## 检测外星人与玩家之间的碰撞
for alien in pg.sprite.spritecollide(player, aliens, 1):
if pg.mixer and boom_sound is not None:
boom_sound.play()
Explosion(alien, all)
Explosion(player, all)
SCORE = SCORE + 1
player.kill()
## 查看射击是否击中了外星人
for alien in pg.sprite.groupcollide(aliens, shots, 1, 1).keys():
if pg.mixer and boom_sound is not None:
boom_sound.play()
Explosion(alien, all)
SCORE = SCORE + 1
## 查看外星炸弹是否击中了玩家
for bomb in pg.sprite.spritecollide(player, bombs, 1):
if pg.mixer and boom_sound is not None:
boom_sound.play()
Explosion(player, all)
Explosion(bomb, all)
player.kill()
## 绘制场景
dirty = all.draw(screen)
pg.display.update(dirty)
## 将帧率限制在 40fps。也称为 40HZ 或每秒 40 次。
clock.tick(40)
if pg.mixer:
pg.mixer.music.fadeout(1000)
pg.time.wait(1000)
## 如果运行此脚本,则调用“main”函数
if __name__ == "__main__":
main()
pg.quit()
在主函数中,我们为各种实体初始化游戏组,创建初始值,并实现主游戏循环。游戏逻辑、玩家输入处理、碰撞检测以及游戏场景的绘制都在这个循环中执行。
运行游戏
现在,我们可以通过执行以下命令来运行游戏:
cd ~/project
python aliens.py