Creating the Solar System in OpenGL

# Introduction In this project, we will create a solar system simulation using OpenGL. The simulation will include the sun, planets, and their movements and rotations. We will use GLUT (OpenGL Utility Toolkit) to handle window and input functions, and OpenGL for rendering. By completing this project, you will learn: - Basic concepts of graphics programming using OpenGL - How to create 3D models and render them in a simulated environment - How to handle user input and update the simulation accordingly - How to implement a basic lighting system to enhance the visual quality of the simulation - How to organize code using object-oriented programming principles This project assumes a basic understanding of C++ programming and some familiarity with graphics programming concepts. It will provide a hands-on experience in building a simple graphics application using OpenGL. ## 👀 Preview ![Preview](https://file.labex.io/namespace/718bace8-27a3-4200-a588-dde4041ceeb9/cpp/project-creating-the-solar-system-in-opengl/challenge-1/assets/preview.gif) ## ðŸŽŊ Tasks In this project, you will complete the following tasks: 1. Install the necessary libraries and set up the development environment. 2. Create the necessary classes and implement the basic functionality for planet rotation and revolution. 3. Set up the perspective and projection for the 3D scene. 4. Implement the lighting system to enhance the visual quality of the simulation. 5. Handle user input to allow the user to control the perspective of the simulation. 6. Test and refine the simulation to ensure it functions as expected. ## 🏆 Achievements By completing this project, you will gain experience in: - C++ programming - Graphics programming with OpenGL - Object-oriented programming - Mathematics for 3D graphics - Problem solving and debugging skills

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